The City of Dreaming Books

      Walter Moers
The City of Dreaming Books

The author of 13 1⁄2 Lives of Captain Bluebear transports us to a magical world. Optimus Yarnspinner, finds himself marooned in the subterranean world of Bookholm, the City of Dreaming Books, where reading can be dangerous, where ruthless Bookhunters fight to the death.

Optimus Yarnspinner, a young writer, inherits from his beloved godfather an unpublished short story by an unknown author. His search for the author's identity takes him to Bookholm--the so-called City of Dreaming Books. On entering its streets, our hero feels as if he has opened the door of a gigantic second-hand bookshop. His nostrils are assailed by clouds of book dust, the stimulating scent of ancient leather, and the tang of printer's ink.

Soon, though, Yarnspinner falls into the clutches of the city's evil genius, Pfistomel Smyke, who treacherously maroons him in the labyrinthine catacombs underneath the city, where reading books can be genuinely dangerous...

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    The 13.5 Lives of Captain Bluebear

      Walter Moers
The 13.5 Lives of Captain Bluebear

A delightfully illustrated cult novel, literary satire and epic adventure.

'Within the first 15 pages I was carried away by the sheer craziness of it all. Some Minipirates find a baby bear with blue fur inside a walnut shell floating on the ocean towards a giant whirlpool. They rescue him and teach him about knots and waves, and that a good white lie is often considerably more exciting than the truth. Then, when he outgrows their ship to such an extent that he is in danger of sinking it, they abandon him on an island with a bottle of seaweed juice and a loaf of seaweed bread. Thus Bluebear comes to the end of his first life and embarks on his second. By the end of the book, he has expended exactly half of his 27 lives. Again and again, Moers confounds our expectations as the narrative twists and turns, travels backwards and forwards in time. Part science fiction, part fairy tale, part myth, part epic, the book is a satire on all these genres and so constantly satirises itself. Very amusing' - Daily Telegraph

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    The Labyrinth of Dreaming Books

      Walter Moers
The Labyrinth of Dreaming Books

Over two hundred years ago Bookholm, the City of Dreaming Books, was destroyed by a catastrophic firestorm. Optimus Yarnspinner, who witnessed this disaster, has since become Zamonia's greatest writer and is resting on his laurels at Lindworm Castle. Spoilt by his monumental success and basking in adulation, he one day receives a disturbing message that finally reinvests his life with meaning: a cryptic missive that lures him back to Bookholm.

Rebuilt on a magnificent scale, the city is once more a vibrant literary metropolis and Mecca of the book trade teeming with book fanatics of all kinds. On the track of the mysterious letter that brought him there, Yarnspinner has scarcely set foot in the city before he falls prey to its spirit of adventure. He is reunited with old friends like Inazia Anazazi the Uggly and Ahmed ben Kibitzer the Nocturnomath, but he also encounters the city's new marvels, which include the mysterious Biblionauts, the warring Puppetists, and the city's latest craze, the Invisible Theatre.

Yarnspinner strays ever deeper into the Labyrinth of Dreaming Books, which seems to wield a strange power over Bookholm's destinies. He is eventually drawn into an irresistible maelstrom of events far more sensational than any of the adventures he has previously embarked upon.

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    The Alchemaster's Apprentice: A Novel

      Walter Moers
The Alchemaster's Apprentice: A Novel

The first three books set in Zamonia.

The mythical land created by Walter Moers, whose work has been compared to J.K. Rowling, Douglas Adams, and Shel Silverstein have achieved raucous critical acclaim and created hundreds of thousands of die-hard fans here and all over the world. Now Moers returns with a fourth "relentlessly whimsical" fantasy (Library Journal).

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    A Wild Ride Through the Night

      Walter Moers
A Wild Ride Through the Night

Using twenty-one drawings from the work of Gustave Dor-, the most successful illustrator of the 19th century, Walter Moers has created a wondrous and utterly delightful tale. In a world between legend and dream, in a time between childhood and adulthood, A Wild Ride Through the Night describes the exhilarating and comic adventures of 12-year-old Gustave, a boy who aspires one day to be a great artist. But before he can achieve this, Gustave must first tackle Mysterious Giants and a Siamese Twins Tornado; he also finds himself encountering the Greatest Monster of All, freeing a maiden from the claws of a dragon, riding through a forest full of ghosts, navigating a Galactic Gully and meeting a dream princess, a talking horse, scantily-clad Amazons and even his own self. Having made a wager with death for nothing less than his life and his soul, he must travel from the earth to the moon and back in a single night.

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