On Christmas Eve in 1920, John Meredith Langstaff was born into a music-filled home where a rousing, wassailing carol party was the peak of his family's year. Half a century later, his inspired Christmas Revels was born, a theatrical weaving of traditional song, folkdance, and drama that has become a beloved institution across the country. Now award-winning author Susan Cooper, a friend and writer for the Revels, traces its roots through the rhythms of Jack Langstaff's life-from star choirboy (and notorious troublemaker) to his early career as a noted recital singer; from a daunting World War II injury to his work as recording artist, TV performer, teacher, and children's author. Along the way, his passion for music, ritual, and community fused to spark the incomparable Revels, a participatory celebration that promises to draw children of all ages for generations to come.
On holiday in Cornwall, the three Drew children discover an ancient map in the attic of the house that they are staying in. They know immediately that it is special. It is even more than that -- the key to finding a grail, a source of power to fight the forces of evil known as the Dark. And in searching for it themselves, the Drews put their very lives in peril. This is the first volume of Susan Cooper's brilliant and absorbing fantasy sequence known as The Dark Is Rising.
Only a child can find the way to bring Saint George back to the play.
The Boy works for the Magician, and he wants more than anything to learn magic. But the Magician always says, "Not yet, Boy. Not till the time is right." So the Boy has to be content with polishing the Magician's wand, taking care of the rabbits the Magician pulls out of hats, and doing his favorite job: operating the puppets for the play Saint George and the Dragon, which the Magician always performs as part of his act.
Until one day the Saint George puppet disappears, and the angry Magician hurls the Boy into the strange Land of Story to find Saint George. His quest is full of adventures with oddly familiar people, from the Old Woman Who Lived in a Shoe to the Giant at the top of Jack's beanstalk. But the Boy's last adventure is the most amazing of all -- and changes his life forever.
"Fire on the Mountain Shall Find the Harp of Gold Played to Wake the Sleepers, Oldest of the Old..."
With the final battle between the Light and the Dark soon approaching, Will sets out on a quest to call for aid. Hidden within the Welsh hills is a magical harp that he must use to wake the Sleepers - six noble riders who have slept for centuries.
But an illness has robbed Will of nearly all his knowledge of the Old Ones, and he is left only with a broken riddle to guide him in his task. As Will travels blindly through the hills, his journey will bring him face-to-face with the most powerful Lord of the Dark - the Grey King. The King holds the harp and Sleepers within his lands, and there has yet to be a force strong enough to tear them from his grasp...
Only in the world of the theater can Nat Field find an escape from the tragedies that have shadowed his young life. So he is thrilled when he is chosen to join an American drama troupe traveling to London to perform A Midsummer Night's Dream in a new replica of the famous Globe theater.
Shortly after arriving in England, Nat goes to bed ill and awakens transported back in time four hundred years -- to another London, and another production of A Midsummer Night's Dream. Amid the bustle and excitement of an Elizabethan theatrical production, Nat finds the warm, nurturing father figure missing from his life -- in none other than William Shakespeare himself. Does Nat have to remain trapped in the past forever, or give up the friendship he's so longed for in his own time?
Simon, Jane, and Barney, enlisted by their mysterious great-uncle, arrive in a small coastal town to recover a priceless golden grail stolen by the forces of evil -- Dark. They are not at first aware of the strange powers of another boy brought to help, Will Stanton -- nor of the sinister significance of the Greenwitch, an image of leaves and branches that for centuries has been cast into the sea for good luck in fishing and harvest. Their search for the grail sets into motion a series of distubing, sometimes dangerous events that, at their climax, bring forth a gift that, for a time at least, will keep the Dark from rising.
The mischievous Boggart is trying to help his friend The Loch Ness Monster in this “imaginative and compelling tale” (Publishers Weekly, starred review) from Newbery winner Susan Cooper.
It’s been two years since Emily and Jess Volnik visited ancient Castle Keep in Scotland and made the acquaintance of the Boggart, a mischievous shape-shifting spirit who has lived in the castle for centuries. Now they’ve returned for another Scottish adventure, joining their old friend Tommy and Mr. Maconochie, the new owner of Castle keep, on a trip to Loch Ness, where a new expedition is determined to find the fabled monster.
Of course, the fun-loving Boggart comes along for the ride, and wherever the Bogart goes, things are bound to get lively. But this time the Boggart has a serious mission. His cousin Nessie is trapped in the monster shape he assumed long ago, and it’s up to the Boggart to keep Nessie from being discovered by the expedition’s high-tech equipment. Is modern science any match for the Boggart’s ancient magic?
The Boggart is back for a new adventure of magic and mayhem from Newbery winner Susan Cooper.
Magic is in the air when Allie and Jay Cameron visit their ancestors’ ancient Castle Keep in Scotland, tucked in its unspoiled loch. The twins wake the mischievous shape-shifting Boggart and his infamous cousin Nessie, of Loch Ness fame. But a summer of fun-loving trickery with the Old Things is invaded by a dangerous real estate developer called William Trout.
Trout has big plans for a luxury resort on the loch, and little care for its people or the law. Bulldozers get to work. The future of the loch, its seals, and all its beauty are threatened. The twins and Angus Cameron, their grandfather, mobilize to save his shop and the loch, but it’s soon clear they will need help of a different sort…
In a race against time, the Boggarts recruit help from other Old Things of Scotland: hair-raising creatures of the Wild Magic. But are the Blue Men of the Minch and the Nuckelavee too terrifying for humans to handle? How can they drive out the invader? What’s certain is that Mr. Trout is in for a wild ride in this comical, page-turning adventure from Newbery Medalist Susan Cooper.
"Centuries old and housands of miles from home". When Emily and Jess Volnik's family inherits a remote, crumbling Scottish castle, they also inherit the Boggart - an invisible, mischievous spirit who's been playing tricks on residents of Castle Keep for generations. Then the Boggart is trapped in a rolltop desk and inadvertently shipped to the Volniks' home in Toronto, where nothing will ever be the same - for the Volniks or the Boggart.
In a world that doesn't believe in magic, the Boggart's pranks wreak havoc. And even the newfound joys of peanut butter and pizza and fudge sauce eventually wear thin for the Boggart. He wants to go home - but his only hope lies in a risky and daring blend of modern technology and ancient magic.
From the author's website:
"Susan Cooper set this 1964 sci-fi thriller in an Orwellian future of 1980. England is under the power of a lunatic Prime Minister Mandrake, who creates a planned society of isolation that forces people back to their place of origin. Standing against his insanity is anthropologist Dr David Queston, an expert on man and “the tyranny of place.” England has sunk into a nightmare of destitute walled cities filled with a hysterical public overcome with fear; unexplained natural disasters add to Queston’s suspicions that the earth itself is rebelling against man’s attachment to the earth and nuclear presumptions. It is up to Queston and his fellow rootless travelers (including the beautiful actress Beth) to challenge authority and restore hope for the future."
From Newbery Medalist Susan Cooper, a story of adventure and friendship between a young Native American and a colonial New England settler.
On the winter day Little Hawk is sent into the woods alone, he can take only a bow and arrows, his handcrafted tomahawk, and the amazing metal knife his father traded for with the new white settlers. If Little Hawk survives three moons by himself, he will be a man.
John Wakely is only ten when his father dies, but he has already experienced the warmth and friendship of the nearby tribes. Yet his fellow colonists aren’t as accepting of the native people. When he is apprenticed to a barrel-maker, John sees how quickly the relationships between settlers and natives are deteriorating. His friendship with Little Hawk will put both boys in grave danger.
The intertwining stories of Little Hawk and John Wakely are a fascinating tale of friendship and an eye-opening look at the history of our nation. Newbery Medalist Susan Cooper also includes a timeline and an author’s note that discusses the historical context of this important and moving novel.**
The Dark is rising in its last and greatest bid to control the world. And Will Stanton -- last-born of the immortal Old Ones, dedicated to keeping the world free -- must join forces with this ageless master Merriman and Bran, the Welsh boy whose destiny ties him to the Light. Drawn in with them are the three Drew children, who are mortal, but have their own vital part in the story. These six fight fear and death in the darkly brooding Welsh hills, in a quest through time and space that touches the most ancient myths of the British Isles, and that brings Susan Cooper's masterful sequence of novels to a satisfying close.
On the Midwinter Day that is his eleventh birthday, Will Stanton discovers a special gift-- that he is the last of the Old Ones, immortals dedicated to keeping the world from domination by the forces of evil, the Dark. At once, he is plunged into a quest for the six magical Signs that will one day aid the Old Ones in the final battle between the Dark and the Light. And for the twelve days of Christmas, while the Dark is rising, life for Will is full of wonder, terror, and delight.
One child is Sam Robbins, a powder monkey aboard HMS Victory, the ship in which Vice-Admiral Lord Nelson will die a hero's death at the Battle of Trafalgar in 1805. The other is Molly Jennings, an English girl transplanted from London to the United States in 2006, fighting a battle of her own against loss and loneliness.
This extraordinary time-shifting adventure tells the interwoven stories of Sam and Molly, linked by a mystery. Sam is a farm boy, kidnapped at eleven years old by the "press gang" to serve in the Royal Navy. At first terrified and seasick, Sam is transformed gradually into a sailor. In the rowdy, dangerous world of a hundred-gun warship enduring the Napoleonic Wars, he meets both cruelty and kindness, and survives a fearsome battle whose echoes reach through the years to involve Molly as well. Like Sam, Molly has lost her childhood but will find her future, with help from a very unexpected source.
Separate yet together, Sam Robbins and Molly Jennings struggle through fear and excitement to a final ordeal that terrifyingly tests their courage. And the moving climax of the book shows two lives joined forever by the touch of Nelson, one of the greatest sailors of all time.
Derek and his friends, living outside of London during World War II, find plenty of opportunities to explore bomb craters, collect shrapnel, and identify the fighter planes that fly overhead. When a bomb hits close to school, causing classes to be canceled, the boys are overjoyed: They can spend the day building their secret camp.
But when their work on the camp is sabotaged, a tough neighboring gang is to blame. A violent clash with the rival gang—followed by a long night of bombing close at hand—change forever Derek's feelings about the war.
His name is West. Her name is Cally. They speak different languages and come from different countries thousands of miles apart, but they do not know that. What they do know are the tragedies that took their parents, then wrenched the two of them out of reality, into a strange and perilous world through which they must travel together, knowing only that they must reach the sea. Together West and Cally embark upon a strange and sometimes terrifying quest, learning to survive and to love and, at last, the real secret of their journey.
On their idyllic Bahamian island, Trey's little brother, Lou, is different -- he doesn't speak and he suffers frightening seizures. But when he and Trey find themselves mysteriously transported to Pangaia, an alternative universe where pollution and over-development have all but destroyed nature, a militant underground environmental group greets him as the prophesied hero who will save their world.
But to realize this prophecy, Lou must take Trey on a terrifying and dangerous mission, with much more at stake than the fate of Pangaia. Does Lou have the power to save their own island home from a future as bleak as the world they've seen in Pangaia?