Drow ranger Drizzt Do'Urden, first introduced in The Icewind Dale Trilogy, quickly became one of the fantasy genre's standout characters. But "Homeland" first reveals the startling tale of how this one lone drow walked out of the shadowy depths of the Underdark, leaving behind a society of evil and a family who want him dead. It is here that the story of this amazing dark elf truly began.
R. A. SALVATORE SERIES:
An uneasy peace between the dwarves of Mithral Hall and the orcs of the newly established Kingdom of Many-Arrows can`t last long. The orc tribes united under Obould begin to fight each other, and Bruenor is determined to finish the war that nearly killed him and almost destroyed everything he`s worked to build. But it will take more than swords and axes to bring a lasting peace to the Spine of the World. Powerful individuals on both sides may have to change the way they see each other. They may have to start to talk. But it won`t be easy.
Drizzt Do’Urden has settled in the windswept towns of Icewind Dale. There, he encounters a young barbarian named Wulfgar, captured in a raid and made the ward of a grizzled dwarf name Bruenor. With Drizzt’s help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a savage, and the soul of a hero. But it will take even more than that to defeat the demonic power of Crenshininbon, the fabled Crystal Shard.
Don't miss the gripping conclusion to Salvatore's New York Times best-selling Transitions trilogy!When the Spellplague ravages Faerûn, Drizzt and his companions are caught in the chaos. Seeking out the help of the priest Cadderly–the hero of the recently reissued series The Cleric Quintet–Drizzt finds himself facing his most powerful and elusive foe, the twisted Crenshinibon, the demonic crystal shard he believed had been destroyed years ago.From the Hardcover edition.
Can the Crystal Shard be destroyed at last? Drizzt is determined to destroy the evil Crystal Shard, and seeks out the help of the scholar-priest Cadderly. But instead, his worst fears are realized, and Crenshinibon falls into the hands of the dark elf mercenary Jarlaxle and his unlikely ally Artemis Entreri. The Silent Blade is the book that brought Drizzt back to the Realms, and was a New York Times best seller on its initial release--and has been in print every day since. Like the rest of the Legend of Drizzt(R) reissues, The Silent Blade features beautiful new cover art by award-winning illustrator Todd Lockwood.
The mighty warhammer Aegis-fang has found its way into the hands of the wicked pirate captain Sheila Kree, and Wulfgar is hot on her trail. When Drizzt and his companions leave Mithral Hall in search of Wulfgar, they find themselves on the trail of the warhammer as well, a trail that will lead them to a startling reunion, and the last battle for the heart and soul of Wulfgar.
This mass market reprint focuses primarily on his signature character, Drizzt Doourden, who has been the subject of most of Salvatore's best-selling titles for Wizards of the Coast, Inc. This title includes a sample chapter from the author's next hardcover, "The Lone Drow. " One Dark Elf. Two Enchanted Blades. One Unknown Enemy. And a Horde of Invaders. When a blood-thirsty band of orcs led by an as-yet-unseen enemy comes rampaging out of the Spine of the World, it lays waste to everything in its path. Dark elf ranger Drizzt Do' Urden and his most trusted friends find themselves in the path of destruction. As blades slash and feet trample, even the heroes may not survive a desperate stand.
The Arcane Brotherhood has long held the city of Luskan in their power, but when corruption eats away at their ranks, Captain Deudermont comes to the rescue of a city that has become a safe haven for the Sword Coast's most dangerous pirates. But rescuing a city from itself may not be as easy as Deudermont thinks, and when Drizzt can't talk him out of it, he'll be forced to help. Drizzt is back in action again, and bringing more changes to the Forgotten Realms setting. This all new hardcover adventure will keep Drizzt fans guessing the whole way, with edge-of-your-seat action and plot twists that even the most casual reader of the Forgotten Realms novel line can't afford to miss!
Legacy of the Drow #3: Siege of Darkness Gods Walk the Realms! Rising up from the black depths of the Underdark, the drow once more meet the dwarves of Mithral Hall. Bruenor Battlehammer, with Drizzt at his side, won't go down without a fight--but they'll have to fight without Wulfgar or Catti-brie at their sides.
Alone on the battlefield. Surrounded by death. Cornered by enemies. And ready to die. Drizzt Do’Urden has become the Hunter, the bane of the orc hordes still ravaging the North. Cut off, alone, convinced that everything he ever valued has been destroyed, all that’s left is to kill, and kill, and kill, until there are no enemies left. But there are a lot of enemies, and even the Hunter is just one lone drow.
The war of Honce drags on, and the roads and seas are littered with bodies. To everyone's stunned disbelief, Yeslnik the Fool has tipped the war's scales in his favor. The reign of the newly self-appointed King Yeslnik is already distinguished as the most bloody and merciless in Honce history.
Trapped, Dame Gwydre and Father Artolivan concoct a desperate plot to join forces with Laird Ethelbert, the lesser of two vicious evils. But Ethelbert's paid assassins slew Jameston Sequin and nearly did the same to Bransen.
Embittered by it all, Bransen seeks to extricate himself from the selfish goals of all of combatants. But in an odd twist of fate and crossed loyalties, Bransen sees in his old nemesis, Bannagran--the Bear of Honce and the man who slew his adoptive father - a darker image of his own heart. Allies and battle lines become tangled, motives indistinguishable as old friends become enemies and old enemies become allies, in R.A. Salvatore's The Bear, the fourth book in the Saga of First Kings series.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
With the bold adventure and brilliant magic that have made him one of fantasy's bestselling authors, R. A. Salvatore continues the epic series that began with Echoes of the Fourth Magic. Join him for a spellbinding tale of darkness, fantasia, and unbridled imagination.
Though many perished in the dark times past, a precious few survivors escaped, fleeing certain doom to find a dazzling, dangerous land of wonder. Here wizards and witches inhabited forests spun from enchantment and towers of celestial beauty. But in this place of promised safety, the Black Warlock was rising from the ashes of defeat--with an insatiable lust to dominate the world.
Square in the path of peril was Rhiannon, the gently reared daughter of the Emerald Witch. As hamlets from the Crystal Mountains to Avalon fell before the fury of the Black Warlock, the young witch sensed a sudden call; strange, terrifying powers tingled within her body. Now Rhiannon had to summon these new, untested abilities to stop the ancient warlock, an enemy who had long since mastered the forces of the universe and bent them to his diabolical will. . .
Legacy of the Drow #4: Passage to Dawn Revenge and Resurrection in a Frozen Wasteland! Drizzt and Catti-brie have been away from Mithral Hall for six long years, but the pain of a lost companion still weighs heavily on their strong shoulders. Chasing pirates aboard Captain Deudermont's Sea Sprite is enough to draw their attention away from their grief. Then a mysterious castaway on an uncharted island sends them back to the very source of their pain, and into the clutches of a demon with vengeance on his mind.
The lightning-paced conclusion to the Stone of Tymora trilogy by best-selling author R.A. Salvatore and his son...
After dueling with a dragon and a demon, Maimun knows he must destroy the stone that has kept him on the run for most of his life. The question now is how. With Joen by his side, Maimun journeys to the Tower of Twilight to beg famed wizard Malchor Harpell for answers. But Harpell's help comes at a steep price. Friends become enemies. Lost secrets come to light. And deep in the shadows, the sentinels are watching, scheming to save the stone--even if it means someone must die.
Featuring the sage words and signature swordwork of R.A. Salvatore's best-selling character Drizzt Do'Urden, this final book of the Stone of Tymora trilogy is packed with action, magic, intrigue, and a heart-stopping twist that Salvatore fans won't want to miss.
In The Two Swords, Obould's horde has pressed the Companions to the very gates of Mithral Hall, where Bruenor and his clan launch a desperate, last-ditch effort to push the orcs back. A desperate rescue attempt succeeds, with Drizzt and Innovindil rescuing the latter's pegasus, which Obould had captured and chained as a trophy, and Drizzt is unexpectedly reunited with the Companions that he long thought dead. The only major plot line to be tied up in this novel is the question of what Drizzt will do about his relationship with Catti-brie. Other than that, The Two Swords resolves a few minor plot threads. Drizzt and the surface elf Innovindil bring their quest for the captured pegasus to a conclusion. A few more characters meet their demise in this novel.
"Yer eyes'll shine when ye see the rivers runnin' silver in Mithril Hall!"
Bruenor the dwarf, Wulfgar the barbarian, Regis the halfling, and Drizzt the dark elf fight monsters and magic on their way to Mithril Hall, centuries-old birthplace of Bruenor and his dwarven ancestors.
Faced with racism, Drizzt contemplates returning to the lightless underworld city and murderous lifestyle he abandoned. Wulfgar begins to overcome his tribes's aversion for magic. And Regis runs from a deadly assassin, who, allied with evil wizards, is bent on the companions' destruction. all fo Bruenor's dreams, and the survival of his party, hinge upon the actions of one brave young woman.
Streams of Silver is R.A. Salvatore's second book in the Icewind Dale Trilogy, based on the FORGOTTEN REALMS fantasy setting.
Drizzt joins Bruenor on his quest for the fabled dwarven kingdom of Gauntlgrym: ruins said to be rich with ancient treasure and arcane lore. But before they even get close, another drow and dwarf pair stumbles across it first: Jarlaxle and Athrogate. In their search for treasure and magic, Jarlaxle and Athrogate inadvertently set into motion a catastrophe that could spell disaster for the unsuspecting people of the city of Neverwinter--a catastrophe big enough to lure even the mercenary Jarlaxle into risking his own coin and skin to stop it. Unfortunately, the more they uncover about the secret of Gauntlgrym, the more it looks like they can't stop it on their own. They'll need help, and from the last people they ever thought to fight alongside again: Drizzt and Bruenor.
Regis has fallen into the hands of the assassin Artmis Entreri, who is taking him to Calimport to deliver him into the clutches of the vile Pasha Pook. But Drizzt and Wulfgar are close on their heels, determined to save Regis from his own folly as much as from his powerful enemies.