Shimmer

      Matthew Keith
Shimmer

July, 1587 115 men, women, and children vanished from the Island Colony of Roanoke with no explanation. The only clue left was a single word carved into a poston the fence surrounding the village: “CROATOAN”. This is their story, and the story of the family who was the cause of the colony's downfall. A young adult adventure with scifi / paranormal elements.An old man is brutally murdered while out for his morning walk on Mount Royal.Dissatisfied with the police investigation, his son, Elliot Forsman, is compelled to leave his criminology professorship so he can focus his fledgling PI practice on finding his father’s killer. Elliot and his partner, former policewoman Rivka Goldstein, track down the killer only to find themselves caught in a web of corporate conspiracy and hired mercenaries where even the local police cannot be trusted. Hopelessly in over his head, Elliot abandons the case in an effort to prevent further harm to the people closest to him. Soon after, he stumbles across information that rocks the very foundation of his beliefs and he's forced to take up the investigation again. Knowing that he is outmatched, Elliot enlists a man from his past to help combat his adversaries, a man with a history of violence, who understands the deadly world that the mercenaries live in. Before justice can be served, Elliot must first save his partner from evil personified and overcome his own demons while doing so.

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    Watchers of the Night

      Matthew Keith
Watchers of the Night

Paul Bennett is a young man with a rare sleep disorder that causes him to fall asleep every night at sunset, unable to wake until dawn, and every night he has the same dream, or so he believes.When a beautiful young lady comes to him in that dream and tells him he is a Walker, someone who walks the night free of their body, his life is forever changed.From the outside, Paul Bennett appears to be an ordinary high school senior from small-town Kentucky. But Paul has a secret. He possesses an extraordinary gift which allows him to leave his body during the night and go anywhere, see anything—unseen, undetected. Unbeknownst to Paul, he is not alone in his ability--there are others who can do what he can, and they belong to Astralis, a government agency funded by the United Nations who train people like Paul to become spies. When one of their scouts recognizes Paul for what he is, he is offered a place in the agency. Paul makes a new life at Astralis, forging new friendships and inadvertently creating new enemies. Through the mentoring of the agency's director, Dr. Abrams, Paul finds a place where he finally feels he belongs. Unfortunately, Astralis is an organization under siege from within. Not everyone feels Dr. Abrams is a fit director, and some are willing to do anything to make a change of leadership--even murder.

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