The Boundless train is on its maiden voyage across the country. When first-class passenger Will Everett gets the key to a train car containing priceless treasures, he becomes the target of sinister figures from his past. To survive, Will joins a travelling circus, helped by ringmaster leader Mr. Dorian, and Maren, a girl his age and an expert escape artist.
Somewhere in the Badlands, embedded deep in centuries-buried rock and sand, lies the skeleton of a massive dinosaur, larger than anything the late nineteenth-century world has ever seen. Some legends call it the Black Beauty, with its bones as black as ebony, but to seventeen-year-old Samuel Bolt, it’s the “rex,” the king dinosaur that could put him and his struggling, temperamental archaeologist father in the history books (and conveniently make his father forget he’s been kicked out of school), if they can just quarry it out.
But Samuel and his father aren’t the only ones after the rex. For Rachel Cartland this find could be her ticket to a different life, one where her loves of science and adventure aren’t just relegated to books and sitting rooms. And if she can’t prove herself on this expedition with her professor father, the only adventures she may have to look forward to are marriage or spinsterhood.
As their paths cross and the rivalry between their fathers becomes more intense, Samuel and Rachel are pushed closer together. Their flourishing romance is one that will never be allowed. And with both eyeing the same prize, it’s a romance that seems destined for failure. As their attraction deepens, danger looms on the other side of the hills, causing everyone’s secrets to come to light and forcing Samuel and Rachel to make a decision. Can they join forces to find their quarry, and with it a new life together, or will old enmities and prejudices keep them from both the rex and each other?
When his grieving father orders the destruction of the Dark Library, Victor retrieves a book in which he finds the promise of not just communicating with the dead, but entering their realm, and soon he, Elizabeth, and Henry are in the spirit world of Château Frankenstein, creating and growing a body.
[Book two of The Apprenticeship of Victor Frankenstein series.]
Victor and Konrad are the twin brothers Frankenstein and inseparable until Konrad falls gravely ill. In the forbidden Dark Library, Victor finds an ancient formula, and seeks an alchemist to recreate the Elixir of Life. With friends Elizabeth and Henry, he scales highest trees in the Strumwald, dives deepest lake caves, and each sacrifices a body part.
The third title in the "A bad case of..." series, this story features once more Giles and his friends Tina and Kevin Quark, who are always inventing something weird and wonderful. Tina is involved in building a robot for the school science project, but things do not go as she had planned.
When Giles, Tina and Kevin see books moving in the library, all by themselves, they know they have to investigate. But Tina's amazing ghostometer doesn't pick up any ghosts, so what could that mysterious presence be? Nobody expects what they actually find - and once again, it takes a dose of Giles's own common-sense magic to get things back to normal.
When Ben Tomlin’s mother brings home his new “baby brother,” an eight-day-old chimpanzee, Ben is far from thrilled. His father, a renowned behavioral scientist, has uprooted the family and moved them halfway across the country, to Victoria, B.C., so he can pursue a high-profile experiment—to determine whether chimpanzees can learn human sign language.
Zan must be raised exactly like a human. He’s dressed in clothes and fed in a high chair and has a room full of toys and books. Ben is soon smitten. Joining the team of students who are helping with the experiment, Ben becomes both researcher and adored older brother.
Within months, Zan learns his first signs and becomes a media sensation. At his new school, Ben’s life seems similarly charmed as he vies for the attentions of the beautiful Jennifer—using his newly acquired scientific observational skills.
But when Project Zan unexpectedly loses its funding, Ben’s father is under huge pressure to either make the experiment succeed or abandon it—and Zan. Unable to convince his father that Zan is now part of the family, Ben must risk everything to save his baby brother from an unimaginable fate.
Past worlds come crashing into the present…
Fourteen-year-old Eric witnesses a strange confrontation in the city museum between an aged curator and an eerily intense young man. Without warning, Eric finds himself in the middle of a bitter, centuries-old conflict. Ancient Alexander, guardian of the secret of immortality, only wants to preserve the past. But his nemesis, Coyle, will do anything to destroy it. Within the mysterious museum, and far below it in the city's subterranean depths, Eric becomes the pawn in a life-or-death struggle for control over the Live-Forever Machine.
A legendary ghost ship. An incredible treasure. A death-defying adventure.
Forty years ago, the airship Hyperion vanished with untold riches in its hold. Now, accompanied by heiress Kate de Vries and a mysterious gypsy, Matt Cruse is determined to recover the ship and its treasures. But 20,000 feet above the Earth's surface, pursued by those who have hunted the Hyperion since its disappearance, and surrounded by deadly high-altitude life forms, Matt and his companions soon find themselves fighting not only for the Hyperion—but for their very lives.
For some kids summer is a sun-soaked season of fun. But for Steve, it’s just another season of worries. Worries about his sick newborn baby brother who is fighting to survive, worries about his parents who are struggling to cope, even worries about the wasp’s nest looming ominously from the eaves. So when a mysterious wasp queen invades his dreams, offering to “fix” the baby, Steve thinks his prayers have been answered.
All he has to do is say “Yes.” But “yes” is a powerful word. It is also a dangerous one. And once it is uttered, can it be taken back?
For as long as he can remember, Paul has looked after his younger, weaker brother Sam. But when Sam leaves home to work as a research assistant in Watertown, he disappears into the dark folds of the city's noxious slum. When Paul goes looking for Sam in Watertown, he learns a dark secret: something in the water is changing the residents of Watertown, transforming them into something inhuman. But can Paul reach Sam before the dark waters get to him first?
Before there were bats like Shade, Marina or even Goth, there was a young chiropter—a small arboreal glider—named Dusk. . . .
It is 65 million years ago, during a cataclysmic moment in the earth’s evolution, and Dusk, just months old, has no way of knowing he will play a pivotal role in creating a new world. What he does know is that he is different from the other newborn chiropters. Not content to use his large sails to glide down from the giant sequoia tree, Dusk discovers that if he flaps quickly enough, he can fly. But this strange gift that makes him feel like an outcast from the colony will also make him its saviour. After most of the colony is savagely massacred by the felids—the earth’s first mammalian carnivores—Dusk must lead his fellow chiropters to a new home, and a new life.
Against a tableau of disappearing dinosaurs and the ascent of the mammal kingdom, Oppel has created an adventure fantasy that sets the stage for the birth of the bats, the story of the forebears of Shade, the beloved hero of the Silverwing series. As with all Silverwing books, it is impossible to simply read Oppel’s Darkwing; each of us enters a world of convincing characters, warring theologies, incredible natural history and a story that roars through head, heart and imagination. A tale that can be read as a stand- lone or as a prequel, Darkwing will be a welcome new classic for the millions of Kenneth Oppel fans.
Ethan’s dad is a comic artist whose greatest creation, the mutant superhero Kren, brought him fame and glory. But after his dad’s string of successful books, a tragedy strikes the family and now his dad is completely stuck.
If only artistic talent were hereditary. Ethan is stuck on a graphic-novel project of his own at school and won’t own up to the fact that he can’t draw. When one night an ink-blot creation emerges from his father’s sketchbook, the family’s whole world begins to change.
Featuring artwork by the beloved, award-winning illustrator Sydney Smith, Inkling is a timeless story that speaks to the creator in us all.
"Mr. Cruse, how high would you like to fly?"
A smile soared across my face.
"As high as I possibly can."
Pilot-in-training Matt Cruse and Kate de Vries, expert on high-altitude life-forms, are invited aboard the Starclimber, a vessel that literally climbs its way into the cosmos. Before they even set foot aboard the ship, catastrophe strikes:
Kate announces she is engaged—and not to Matt.
Despite this bombshell, Matt and Kate embark on their journey into space, but soon the ship is surrounded by strange and unsettling life-forms, and the crew is forced to combat devastating mechanical failure. For Matt, Kate, and the entire crew of the Starclimber, what began as an exciting race to the stars has now turned into a battle to save their lives.
Award-winning and bestselling author Kenneth Oppel brings us back to a rich world of flight and fantasy in this breathtaking new sequel to Airborn and Skybreaker.
Shade is a young Silverwing bat, the runt of his colony. But he's determined to prove himself on the long, dangerous winter migration to Hibernaculum, millions of wingbeats to the south. During a fierce storm, he loses the others and soon faces the most incredible journey of his young life. Desperately searching for a way to rejoin his flock, Shade meets a remarkable cast of characters: Marina, a Brightwing bat with a strange metal band on her leg; Zephyr, a mystical albino bat with a strange gift; and Goth, a gigantic carnivorous vampire bat. But which ones are friends and which ones are enemies? In this epic story of adventure and suspense, Shade is going to need all the help he can find -- if he hopes to ever see his family again.
One of Canada's best books for young readers was written by a pretty young writer himself. Kenneth Oppel, who had his first book published when he was 18, really hit his stride a dozen years later with Silverwing, the first volume in a thrilling adventure trilogy set in the nocturnal world of bats that immediately captured the attention of middle readers and award juries alike.
Giles Barnes and his family have just moved into a very strange house. Creeks, rustles, and fluttering sounds fill his bedroom. His mother says there are no such things as ghosts, but Giles decides to investigate. With help from new friends Tina and Kevin Quark and their ghostometer, the team solves the mystery, and gets rid of the ghosts for good!