Vengeful spirit, p.1
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       Vengeful Spirit, p.1

           Graham McNeill
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Vengeful Spirit

  Table of Contents


  Title Page

  Dramatis Personae

  Part One











  Part Two










  Part Three








  About The Author


  eBook license

  It is a time of legend.

  The galaxy is in flames. The Emperor’s glorious vision for humanity is in ruins. His favoured son, Horus, has turned from his father’s light and embraced Chaos.

  His armies, the mighty and redoubtable Space Marines, are locked in a brutal civil war. Once, these ultimate warriors fought side by side as brothers, protecting the galaxy and bringing mankind back into the Emperor’s light. Now they are divided.

  Some remain loyal to the Emperor, whilst others have sided with the Warmaster. Pre-eminent amongst them, the leaders of their thousands-strong Legions are the primarchs. Magnificent, superhuman beings, they are the crowning achievement of the Emperor’s genetic science. Thrust into battle against one another, victory is uncertain for either side.

  Worlds are burning. At Isstvan V, Horus dealt a vicious blow and three loyal Legions were all but destroyed. War was begun, a conflict that will engulf all mankind in fire. Treachery and betrayal have usurped honour and nobility. Assassins lurk in every shadow. Armies are gathering. All must choose a side or die.

  Horus musters his armada, Terra itself the object of his wrath. Seated upon the Golden Throne, the Emperor waits for his wayward son to return. But his true enemy is Chaos, a primordial force that seeks to enslave mankind to its capricious whims.

  The screams of the innocent, the pleas of the righteous resound to the cruel laughter of Dark Gods. Suffering and damnation await all should the Emperor fail and the war be lost.

  The age of knowledge and enlightenment has ended. The Age of Darkness has begun.


  The Primarchs

  Horus Lupercal, The Warmaster, Primarch of the XVI Legion

  Mortarion, The Death Lord, Primarch of the XIV Legion

  Fulgrim, The Phoenician, Primarch of the III Legion

  Leman Russ, The Wolf King, Primarch of the VI Legion

  Rogal Dorn, The Emperor’s Praetorian, Primarch of the VII Legion

  The XVI Legion ‘Sons of Horus’

  Ezekyle Abaddon, First Captain

  Falkus Kibre, ‘Widowmaker’, captain, Justaerin Terminator Squad

  Kalus Ekaddon, Captain, Catulan Reaver Squad

  ‘Little’ Horus Aximand, Captain, Fifth Company

  Yade Durso, Line captain, Fifth Company

  Serghar Targost, Captain, Seventh Company, lodge master

  Lev Goshen, Captain, 25th Company

  Grael Noctua, ‘The Warlocked’, sergeant, 25th Company

  Maloghurst, ‘The Twisted’, equerry to the primarch

  Ger Gerradon, Luperci

  The XIV Legion ‘Death Guard’

  Caipha Morarg, 24th Breacher Squad, Second Company

  Ignatius Grulgor, The Eater of Lives

  The XIII Legion ‘Ultramarines’, Battle Group II (25th Chapter)

  Castor Alcade, Legate

  Didacus Theron, Centurion, Fourth Division

  Proximo Tarchon, Centurion, Ninth Division

  Arcadon Kyro, Techmarine

  The IX Legion ‘Blood Angels’

  Vitus Salicar, Captain, 16th Company

  Alix Vastern, Apothecary

  Drazen Acorah, Appointed lieutenant, formerly of the Librarius

  Agana Serkan, Warden

  Legio Crucius

  Etana Kalonice, Princeps, Paragon of Terra

  Carthal Ashur, Calator Martialis

  Legio Fortidus

  Uta-Dagon, Princeps, Red Vengeance

  Utu-Lerna, Princeps, Bloodgeld

  Ur-Nammu, Warmonger

  Legio Gryphonicus

  Opinicus, Invocatio

  The Mechanicum

  Bellona Modwen, High Magos, Ordo Reductor

  House Devine

  Cyprian Devine, ‘The Hellblade’, Knight Seneschal

  Cebella Devine, Adoratrice Drakaina

  Raeven Devine, First Knight

  Albard Devine, Firstborn scion

  Lyx Devine, Adoratrice Sybaris

  House of Donar

  Balmorn Donar, Lord-Knight

  Robard Donar, Scion

  Imperial Personae

  Malcador the Sigillite, Imperial Regent, First Lord of Terra

  Brython Semper, Lord Admiral of Battlefleet Molech

  Tyana Kourion, Lord General of the Grand Army of Molech

  Edoraki Hakon, Marshal of the Northern Oceanic

  Abdi Kheda, Commander of the Kushite Eastings

  Oskur van Valkenberg, Colonel of the Western Marches

  Corwen Malbek, Khan of the Southern Steppe

  Noama Calver, Medicae corps

  Alivia Sureka, Larsa harbour pilot

  Jeph Parsons, Dock worker



  The Chosen of Malcador

  Garviel Loken, Knight Errant

  Iacton Qruze, ‘The Half-heard’, Knight Errant

  Severian, Knight Errant

  Tylos Rubio, Knight Errant

  Macer Varren, Knight Errant

  Bror Tyrfingr, Knight Errant

  Rama Karayan, Knight Errant

  Ares Voitek, Knight Errant

  Altan Nohai, Knight Errant

  Callion Zaven, Knight Errant

  Tubal Cayne, Knight Errant

  Banu Rassuah, Pilot of the Tarnhelm

  Non-Imperial Personae

  The Red Angel

  ‘And therefore is the glorious planet Sol

  In noble eminence enthroned and sphered

  Amidst the other; whose medicinable Eye

  Corrects the ill-aspects of planets evil,

  And posts, like the commandment of a king,

  Sans check to good and bad: but when the planets

  In evil mixture to disorder wander,

  What plagues and what portents! what mutiny!

  What raging of the sea! shaking of earth!

  Commotion in the winds! frights, changes, horrors,

  Divert and crack, rend and deracinate

  The unity and married calm of states

  Quite from their fixtures!’

  – attributed to the dramaturge Shakespire (fl. M2),

  cited in The Prophecy of Amon of the Thousand Sons

  (Chapter III, Verse 13)

  ‘Horus had called the dark and savage furies latent in the most ruthless, contradictory and ill-starred power of the Immaterium. He had conjured up the fearful idol of an all-devouring Molech of which he was the priest and incarnation. All his powers, hitherto dissipated and scattered, were now concentrated and directed with terrible energy to one terrible aim.’

  – from The Age of Revolution: Suppressed Monographs

  of Choirmaster Nemo Zhi Meng

  ‘The line separating good from evil runs not between species, not between ranks and not between competing faiths. It runs through the heart of each and every mortal soul. This line is not stationary, but shifts and moves
with the passage of time. Even souls ensnared by evil maintain a small bridgehead of good.’

  – The Keeler Amanuensis

  (Volume II, Chapter XXXIV, Verse VII)

  Where are the tombs of dead gods? What wailing mourner pours wine over their grave-mounds? There was a time when a being known as Zeus was the king of all the gods, and any man who doubted his might and majesty was a heathen and an enemy. But where in all the Imperium is there the man who worships Zeus?

  And what of Huitzilopochtli? Forty thousand maidens were slain in sacrifice to him, their dripping hearts burned in vast pyramid temples. When he frowned, the sun stood still, when he raged earthquakes destroyed entire cities, when he thirsted he was watered with oceans of blood.

  But today Huitzilopochtli is magnificently forgotten.

  And what of his brother, Tezcatilpoca?

  The ancients believed that Tezcatilpoca was almost as powerful as his brother. He consumed the hearts of almost thirty thousand virgins a year, but does anyone guard his tomb or know where it is to be found? Does anyone weep or hang mourning wreaths upon his graven image?

  And what of Balor of the Eye, or the Lady of Cythera? Or of Dis, whom the Romanii Qaysar found to be the chief god of the Keltos? Or the dreaming serpent, Kajura? Of Taranis, only dimly recalled by a dead order of Knights and early historians of Unity? Or the flesh-hungry King Nzambi? Or the serpentine hosts of Cromm Crúaich, driven from their island lair by the Priest of Ravenglass?

  Where are their bones? Where is the tree of woe upon which to hang memorial garlands? In what forgotten abode of oblivion do they await their hour of resurrection?

  They are not alone in eternity, for the tombs of dead gods are crowded. Urusix is there, and Esus, and Baldur, and Silvana, and Mithras, and Phoenicia, and Deva, and Kratus, and Uxellimus, and Borvo, and Grannos, and Mogons. All mighty gods in their day, worshipped by billions, replete with demands and commandments, ascribed the power to bind the elements and shake the foundations of the world.

  Civilisations laboured for generations to build vast temples to them; towering structures of stone and steel, fashioned by technologies now lost in the unknowing of Old Night. Interpreting their divine desires fell to thousands of holy men; lunatic priests, dung-smeared shamans and opium-ravaged oracles. To doubt their pronouncements was to die in agony. Great armies took to the field to defend the gods against infidels and carry their will to heathen peoples in far off lands. Continents were burned, innocents butchered and worlds laid waste in their name. Yet in the end they all withered and died, cast down and justly unremembered. Today there are few so deranged as to do them reverence.

  All were gods of the highest eminence, many of them mentioned with fear and trembling awe in the ancient texts of the White God. They ranked with the Highest Power; yet time has trampled them all underfoot and mocks the ashes of their bones.

  They were gods of the highest dignity – gods of civilised peoples – worshipped by entire worlds. All were omnipotent, omniscient and immortal.

  And all are dead.

  If any of them ever really existed, they were but aspects of the true Pantheon, masks behind which hide the first gods of the universe in all their terrible beauty.

  Lorgar has been vociferous in his proselytising of this fact, wearily so.

  But he does not know as much as he believes.

  Imperial Truth? Primordial Truth?

  Both are irrelevant.

  There is a god who has raised Himself higher than all the others, mightier than any imagined deity or hell-spawned monster dreamed into being.

  He is the Emperor.

  My father.

  And I have to kill Him.

  That is the only Truth that matters.


  The Mausolytica



  The dead of Dwell were screaming. The Mausolytic Precinct was a place of terror for them now, where the cessation of mortal functions offered no respite from continual torment. A thousand tech-adepts died by the sword before enough had finally been compelled to repair the damage done in the wake of the Sons of Horus’s assault, but repair it they had.

  The dead of the Mausolytic screamed from dawn till dusk, through the night and across every day since Aximand had captured it in the name of the Warmaster. They screamed in fear, in horror and revulsion.

  But most of all they screamed in anger.

  Only the Warmaster heard them, and he cared nothing for their anger. His only interest was in what they could tell him of the past; as they had experienced it and as they had learned it.

  A vaulted sprawl of colonnaded stone structures that possessed the same scale as the palace of a mighty Terran patrician, was here a repository of the dead and librarium in one. Plain facades of ochre granite shone like burnished copper in the dying sunlight, and the cries of circling seabirds almost made Horus Aximand forget a war had been fought here.

  Could almost make him forget that he nearly died here.

  The battle for the Mausolytic Precinct had been won by bloody, shoulder-charging bodywork, blade to blade, muscle to muscle. There had been collateral damage of course; machinery destroyed, stasis capsules smashed open and preserved flesh turned to hard leather upon exposure to the unforgiving atmospherics.

  Blood still stained its walls in the catastrophic spray patterns of bodies detonated within ruptured personal shields. The ruined corpses of the Compulsories were gone, but no one cared enough to wash away their blood.

  Aximand stood at a knee-high wall of sun-blushed stone, one foot on the parapet, forearms resting on his raised knee. The sound of waves far below was peaceful and when the wind blew in from the ocean, the burned metal smell of the port was replaced with the tang of salt and wildflowers. From his vantage point upon the high plateau, the tumbled city of Tyjun was much as it had been when the Sons of Horus made their first landings.

  His first impression was that a vast tidal surge had swept along the rift valley and deposited the forgotten detritus of an ocean upon its retreat. There appeared to be no order to the city, but Aximand had long since come to appreciate the organic subtleties of the city’s ancient designers.

  ‘It is protean,’ he would say, when he found a willing ear, ‘a city that thrives on its disregard for clean lines and imposed clarity. The ostensive lack of cohesion is deceptive, for order exists within the chaos, which only becomes apparent when you walk its twisting paths and find that your destination has been set from the very beginning.’

  Every building was unique in its own way, as though an army of architects had come to Tyjun and each designed a wealth of structures from the salvaged steel and glass and stone.

  The only exception was the Dwellan Palace, a recent addition to the city that bore the utilitarian hallmarks of classical Macraggian architecture. Taller than anything else in Tyjun, it was a domed palace of Imperial governance, a monument to the Great Crusade and an expression of Primarch Guilliman’s vanity all in one. It had mathematically precise proportions and though Lupercal thought it austere, Aximand liked the restraint he saw in its elegantly crisp design.

  Exquisite statuary of Imperial heroes stood proud around the circumference of the main azure dome and in recessed alcoves running the full height of the central arch. Aximand had learned the identity of every one before they were smashed; Chapter Masters and captains of the Ultramarines and Iron Hands, Army generals, Titan princeps, Munitorum pontiffs and even a few aexactor tithe-takers.

  Evening sunlight honeyed the city’s rooftops and the Sea of Enna was glassy and still. The water became a golden mirror streaked with phosphor-bright reflections of orbiting warships, the occasional moon and void-war debris falling far out to sea.

  The prow of a sunken cargo tanker jutted from the water at the quayside, petrochemical gels frothing its surface with oily scum.

  Far to the north, a glowing star clung stubbornly to the horizon, the twin of the sun setting in the south. This, Aximand knew, was no
star, but the still burning remains of the Budayan ship school, its orbit degrading with each planetary revolution.

  ‘Won’t be long until that impacts,’ said a voice behind him.

  ‘True,’ agreed Aximand without turning.

  ‘It’s not going to be pretty,’ said another. ‘Best we’re gone before then.’

  ‘We should have left here long ago,’ added a fourth.

  Aximand finally turned from the bucolic vision of Tyjun and nodded to his battle-brothers.

  ‘Mournival,’ he said. ‘The Warmaster calls for us.’

  The Mournival. Restored. But then, it had never been lost, just broken awhile.

  Aximand marched with Ezekyle Abaddon. In his spiked warrior-plate, the First Captain of the Sons of Horus was more than a head taller than Aximand. His body language was savagely aggressive, cruelly planed features pulled hard over jutting bones. His skull was hairless, save for a glossy black topknot jutting from his crown like a tribal fetish.

  He and Abaddon were old hands, Mournival from the time before the galaxy had slipped a gear and turned to a very different hand at the crank. They had spilled blood on a hundred worlds in the name of the Emperor; hundreds more for the Warmaster.

  And they had once laughed as they fought.

  The two newest members of the Mournival marched alongside their proposers, lunar marks graven upon their helms by the reflected light of Dwell’s moon. One was a warrior with a reputation, the other a sergeant who’d earned his during the disaster of Dwell’s fall.

  Widowmaker Kibre commanded the Justaerin Terminators. One of Abaddon’s men and a true son. Where Kibre was seasoned and war-known, Grael Noctua of the Warlocked was new to the men of the Legion. A warrior possessed of a mind like a steel trap, his intellect was likened by Abaddon to a slow blade.

  With Kibre’s investiture, a potent weight of choler lay to one side of the Mournival. Aximand hoped Noctua’s phlegmatic presence would counterbalance it. There had been rumblings at the favour Aximand showed Noctua, but Dwell silenced them all.

  With their two newest brothers, Aximand and Abaddon led the way to the central Mausolytic Hall in answer to the Warmaster’s summons.

  ‘Do you think it will be a mobilisation order?’ asked Noctua.


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