Everyone - wizards, soldiers, farmers, elves, dragons, kings and queens alike - is fed up with Mr Chesney's Pilgrim Parties: groups of tourists from the world next door who descend en masse every year to take the Grand Tour. What they expect are all the trappings of a grand fantasy adventure, including the Evil Enchantress, Wizard Guides, the Dark Lord, Winged Minions, and all. And every year different people are chosen to play these parts. But now they've had enough: Mr Chesney may be backed by a very powerful demon, but the Oracles have spoken. Now it's up to the Wizard Derk and his son Blade, this year's Dark Lord and Wizard Guide, not to mention Blade's griffin brothers and sisters, to save the world from Mr Chesney's depredations.
There are good witches and bad witches, but the law says that all witches must be burned at the stake. So when an anonymous note warns, "Someone in this class is a witch," the students in 6B are nervous -- especially the boy who's just discovered that he can cast spells and the girl who was named after the most famous witch of all.
Witch Week features the debonair enchanter Chrestomanci, who also appears in Charmed Life, The Magicians of Caprona, and The Lives of Christopher Chant.
Someone in the class is a witch. At least so the anonymous note says. Everyone is only too eager to prove it is someone else -- because in this society, witches are burned at the stake.
In which a humble young carpet merchant wins, then loses, the princess of his dreams
Far to the south of the land of Ingary, in the Sultanates of Rashpuht, there lived in the city of Zanzib a young and not very prosperous carpet dealer named Abdullah who loved to spend his time daydreaming. He was content with his life and his daydreams until, one day, a stranger sold him a magic carpet.
That very night, the carpet flew him to an enchanted garden. There, he met and fell in love with the beauteous princess Flower-in-the-Night, only to have her snatched away, right under his very nose, by a wicked djinn. With only his magic carpet and his wits to help him, Abdullah sets off to rescue his princess....
For centuries, Dalemark has been a land divided by the warring earldoms of the North and South. Now, with the help of the Undying, the mysterious gods of Dalemark, four extraordinary young people -- from the past, present, and future -- must join forces to reunify their beloved land. When Moril inherits his father's prized instrument -- a Cwidder said to have belonged to one of the Undying -- he must learn to harness its strange power in time to prevent a destructive civil war.
A photograph called "Fire and Hemlock" that has been on the wall since her childhood. A story in a book of supernatural stories -- had Polly read it before under a different title? Polly, packing to return to college, is distracted by picture and story, clues from the past stirring memories. But why should she suddenly have memories that do not seem to correspond to the facts?
Fire and Hemlock is an intricate, romantic fantasy filled with sorcery and intrigue, magic and mystery, all background to a most unusual and thoroughly satisfying love story.
Rupert Venables is a Magid.
It's a Magid's job to oversee what goes on in the vast Multiverse. Actually, Rupert is really only a junior Magid. But he's got a king-sized problem. Rupert's territory includes Earth and the Empire of Korfyros. When his mentor dies Rupert must find a replacement. But there are hundreds of candidates. How is he supposed to choose? And interviewing each one could take forever.
What if he could round them all up in one place?
Someone at Stallery Mansion is changing the world. At first, only small details, but the changes get bigger and bigger. It's up to Conrad, a twelve-year-old with terrible karma who's just joined the mansion's staff, to find out who is behind it.
But he's not the only one snooping around. His fellow servant-in-training, Christopher Chant, is charming, confident, and from another world, with a mission of his own -- rescuing his friend, lost in an alternate Stallery Mansion. Can they save the day before Conrad's awful fate catches up with them?
The perfect summer story of a girl, several boys, and a cruise ship full of possibilities.
Lindsay has never been on a cruise, but she knows exactly what she wants to do now that she is: climb a waterfall, snorkel, meet lots of cute guys, and look for one perfect guy for a summer fling.
But her to-do list isn't going according to plan, especially when she discovers that it's impossible to have a fling-when you're actually falling in love.
Cat Chant and Marianne Pinhoe have discovered something exciting--something truly precious, very strange, and valuable. An egg.
An egg that has been hidden away in an attic for who-knows-how-many years. An egg protected by some strong "Don't Notice" spells. An egg that Marianne gives to Cat, even though he lives at nearby Chrestomanci Castle. Chrestomanci himself, the strongest enchanter in the world, is sure to be interested in the egg--and interference from the Big Man is the last thing Marianne's family of secret rogue witches wants.
But how much longer can the Pinhoes keep their secrets? Gammer, the leader of the clan, has gone mad, a powerful bad luck spell is wreaking havoc, and there's an unexplained plague of frogs. Not to mention the mysterious barrier Cat finds in the forest.
Marianne and Cat may be the only two who can set things right. But first Marianne must accept her own powerful magic, and Cat must uncover the secrets behind the mystical Pinhoe Egg.
In this new Chrestomanci book, Diana Wynne Jones is at her most magical.
Hayley’s parents disappeared when she was a baby. Since then, she has been raised and homeschooled by her grandparents. Grandad is overworked and travels a lot; Grandma is much too strict and never lets her meet any children her own age. When Hayley does something wrong—she is not quite sure what—they pack her off to her aunts in Ireland. To Hayley’s shock, her family is much bigger than she thought; to her delight, the children all play what they call “the game,” where they visit a place called “the mythosphere.” And while she plays the game, Hayley learns more about her own place in the world than she had ever expected.
The Dog Star, Sirius, is tried - and found guilty - by his heavenly peers for a murder he did not commit. His sentence: to live on planet Earth until he can carry out a seemingly impossible mission - the recovery of a deadly weapon known as the Zoi. The first lesson Sirius learns in his lowly earthly form is that humans have all the power. The second is that even though his young mistress loves him, she can't protect either of them. The third - and worst - is that someone out there will do anything to keep Sirius from finding the Zoi. Even if it means destroying Earth itself. This funny, heartbreaking, stunning book features and introduction by Neil Gaiman, and avid fan of Diana Wynne Jones.
Heather finds the mound when she tries to escape the hordes of tourists who invade the stately home where she lives. 'Wild Robert, I wish you were really under there!' she cries. 'You could come out and deal with the tourists!' All of a sudden, there is a smell like earth and strange spices. A voice says, 'Did somebody call?' Heather gets her wish, and nothing is ever the same again!
Diana Wynne Jones is best-known for her novels and stories - of magical fantasy - written mainly for children. She received a World Fantasy Award for Lifetime Achievement in 2007, as well as two Mythopoeic Awards and the Guardian Fiction Award for Charmed Life. But she was also a witty, entertaining speaker, a popular guest at science fiction and fantasy conventions and an engaged, scholarly critic of writing that interested her.
This collection of more than twenty-five papers, chosen by Diana herself, includes fascinating literary criticism (such as a study of narrative structure in The Lord of the Rings and a ringing endorsement of the value of learning Anglo Saxon) alongside autobiographical anecdotes about reading tours (including an account of her famous travel jinx), revelations about the origins of her books, and thoughts in general about the life of an author and the value of writing. The longest autobiographical piece, 'Something About the Author', details Diana's extraordinary childhood and is illustrated with family photographs. Reflections is essential reading for anyone interested in Diana's works, fantasy or creative writing.
The collection features a foreword by Neil Gaiman and an introduction and interview by Charlie Butler, a respected expert on fantasy writing.
For centuries, Dalemark has been a land divided by the warning earldoms of the North and South. Now, with the help of the Undying, the mysterious gods of Dalemark, four extraordinary young people -- from the past, present, and future -- must join forced to reunify their beloved land.
They're in the "revenge" business Jess and Frank's father has stopped their allowances for four whole months That means that Jess can't go anywhere or do anything with her friends. Worse yet, Frank owes money to Buster Knell, the bully. How can Jess and Frank earn some cash -- fast?
By starting a business, Own Back, Ltd. It specializes in revenge, which every kid needs to seek at some time, they figure. Most don't have the courage themselves. But Jess and Frank do -- for a price
Lots of clients show up. But Jess and Frank soon discover that the revenge business can be pretty complicated, especially when it turns out that there's another one in town -- owned by Biddy Iremonger, the fiercely competitive local witch
Most orphanages are horrible, but Earwig has a surprising amount of power over everyone at St Morwald’s Home for Children, and loves it there. The last thing she wants is to be adopted by the very strange Bella Yaga, demon-attended Mandrake, and talking black cat Thomas. Earwig wants to learn magic, but will need all her ingenuity and help from a familiar to survive. Expressive big eyes, twisty mouths, on stick figures flesh out the characters, action, and ravens and spiders adorn the margins.
Tonino is the only person in the famous Montana household who wasn't born with an instinct for creating spells, but he has other gifts. His ability to communicate with cats just might help defend the city of Caprona against a mysterious enchanter -- but only if Tonino can learn to cooperate with a girl from the hated Petrocchi family of spell-makers.
It is eight years after the tours from offworld have stopped. High Chancellor Querida has retired, leaving Wizard Corkoran in charge of the Wizards' University. Although Wizard Corkoran's obsession is to be the first man on the moon, and most of his time is devoted to this project, he decides he will teach the new first years himself in hopes of currying the favor of the new students' families—for surely they must all come from wealth, important families—and obtaining money for the University (which it so desperately needs). But Wizard Corkoran is dismayed to discover that one of those students—indeed, one he had such high hopes for, Wizard Derk's own daughter Elda—is a huge golden griffin, and that none of the others has any money at all.
Wizard Corkoran's money-making scheme backfires, and when Elda and her new friends start working magic on their own, the schemes go wronger still. And when, at length, Elda ropes in her brothers Kit and Blade to send Corkoran to the moon... well... life at the Wizards' University spins magically and magnificently out of control.
This breathtakingly brilliant sequel to Dark Lord of Derkholm is all one would expect from this master of genre.