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Law of Consequences: A Four Laws Litrpg Adventure
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Law of Consequences: A Four Laws Litrpg Adventure


  Law of Consequences

  License Notes: This is a work of fiction. Names, characters, businesses, places, events, and incidents are either the products of the author’s imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental. This e-book is licensed for your personal enjoyment. This e-book may not be re-sold or given away to other people. If you would like to share this e-book with another person, please purchase an additional copy for each recipient. Thank you for respecting the hard work of this author.

  Law of Consequences

  Copyright © 2023 by David Burke

  Cover art copyright by David Burke

  Table of Contents

  Forward by the Author

  Acknowledgments:

  The Story Up to Now

  Chapter 1 - Escaping Minutiae

  Chapter 2 - Meeting Neighbors

  Chapter 3 - Seeing Deeper

  Chapter 4 - Dual Cultivation for the Win

  Chapter 5 - Stats 1.0

  Chapter 6 - Dueling for Peace

  Chapter 7 - Vassal State

  Chapter 8 - Magical Fruit

  Chapter 9 - Plans

  Chapter 10 - Not the Only One

  Chapter 11 - Family Dinner

  Chapter 12 - Sleepless Night

  Interlude 1

  Chapter 13 - Seeing Inside

  Chapter 14 - Refining Bonds

  Chapter 15 - Stats 2.0

  Chapter 16 - Discussing the Other Woman

  Chapter 17 - More Humans

  Chapter 18 - Presumption

  Chapter 19 - Path of Man

  Chapter 20 - Not All Equal

  Chapter 21 - Taming the Beast

  Chapter 22 - Merger

  Chapter 23 - Debriefing

  Chapter 24 - My Chemical Romance

  Chapter 25 - Cleaning House

  Chapter 26 - Centrum

  Chapter 27 - Split Soul Joined Core

  Chapter 28 - Riding the Beast

  Chapter 29 - Stats 3.0

  Chapter 30- Death to Undeath

  Chapter 31 - Elder Dragons and Gods

  Chapter 32 - You wanted a Monster

  Chapter 33 - Divine Bliss

  Chapter 34 - A New World

  Epilogue

  Cast

  Racial Caps

  Stats at the End of the Series

  Cultivation Ranks

  Forward by the Author

  The opinions contained herein are those of the characters and not necessarily supported or even condoned by the author. That may seem like the same thing, but you’ll have to trust me—it isn’t. The characters reveal the story to me, and I simply try to be a faithful scribe. I was prompted to say this because of a comment which Rob makes about tabletop gamers. It was rather dismissive and not reflective of my personal views, but accurate to what I believe Rob might have said or thought.

  This is a relatively minor issue, but sometimes it isn’t so minor. So speaking only for myself – but this is likely true with many authors – just because a character seems to have a particular perspective on life, politics, religion etc.… that does not mean I have that same perspective.

  Finally, with a cast this size, not every character gets as much screen time every book. I did not forget about those characters who were not in this book as much (Mursha and Daria). They will get their time in the sun.

  Feel free to let me know in your reviews or by messaging me who your favorite characters are. I can’t change overall plots, but if enough people are asking for more of a particular character… then I will be certain to heed that.

  Acknowledgments:

  No story is created in a vacuum. This story was created with the help of many people, actually too many to name them all.

  I’ll call out a few people though:

  First there is my editor: Dutch Palmer. Not only does he help me clean up my poor punctuation – and yes Dutch – I actually am allergic to commas, but he also helps arrange art and a myriad of other tasks.

  Second there has been a silent alpha reader who has helped me for some time. He never asks for credit and I’m far from the only author he does this for. He doesn’t offer feedback on grammar or things like that. He just tells me if something feels off or if the pace of the story seems right. I previously gave a nod to him by putting a character in the story named after him, but I feel like he needs to be acknowledged here- so thanks Denny.

  There are also my great Patrons. This time I’ll call out one who caught a plot flaw and pointed it out. It was easily fixed but made me feel stupid that I had forgotten something so fundamental to the world I had created back in the first book.

  Finally- and people always say last but not least- in this case I truly mean it. She has worked diligently not only on this book but as a beta-reader/proofer on the Prism Academy books. She had a very short turnaround window on this project but she went behind me and Dutch and caught the spelling/grammar, etc.… mistakes that we might have missed. She also added a woman’s perspective to the story and let me know if she thought I went off the rails in any place. Her contribution is truly appreciated. So thanks Queenie, all that gaming you do clearly has given you a good eye for this.

  The Story Up to Now

  Robert Case, a Sheriff’s Deputy in southern California, encountered a mysterious woman during a traffic stop. Despite her making what seemed to be incredible—even unbelievable—statements, Rob agreed to her proposal that he go to the world of Olimero. There, he could live out a full life, which he figured was much better than dying in a shoot-out a few hours later. He didn’t know what to make of the strange woman but figured he had nothing to lose. After all, if she snapped her fingers and nothing happened, then he’d just bring her in.

  It turned out that the strange woman was a nature goddess, Sativa, and she was quite capable of transporting Rob to this new world. She was one of several gods who had created Olimero, with her being the Chief Architect. She brought Rob to Olimero, as she had done before with numerous other humans, to become the Sheriff of one of Olimero's districts.

  The gods who had created Olimero included Sativa, Korkanis the god of shadows, Telmorra the goddess of mana, and Mensor the god of monsters. They were all from the younger generation of gods—known as the new gods. Each of them was chaotic in their own way, which led to a wild and lawless world. While Sativa wanted freedom for the people who worshipped her, even she realized that some order was necessary.

  At some unknown point, Sativa had been approached by one of the elder gods—an ancient being who preferred to go by ‘Old Scratch’. He was a god of Earth and claimed dominion over humans. Since Olimero had no such race—being primarily peopled by beastkin, Orcs, and Elves—he offered Sativa the chance to take a number of handpicked humans to provide order for her world. As one might expect when dealing with the Devil, there was much more to that bargain than Sativa anticipated; things that are only now being revealed.

  Upon arriving in Olimero, Rob learned a number of shocking details—details which Sativa had failed to inform him about. First off, he seemed to be the only human in the region (as far as he knew). Even more vital, though, was the fact that all of the native races of Olimero were stronger, faster, and more durable than humans. This meant he was physically the equivalent of a child. To add insult to injury, he wasn’t able to access this strange new world’s magic.

  Rob was initiated into the realities of Olimero by Josephine, a flame wielding foxkin, who was the only deputy who had stayed on the job in the frontier town of Yonderton. She and the bunnykin clerk, Rolina, took their posts seriously as appointments from Sativa and were determined to ensure that Rob didn’t follow the previous five Sheriffs Sativa had appointed into an early grave.

  Rather than wallowing in his misfortune, Rob made a fundamental discovery. On Olimero, he had a stat sheet just like a video game and he found his abilities could be quantified. But unlike the native races, humans didn’t have a cap on their stats. Thus, the more he trained, the stronger he became. Usually, that type of training was rather painful, and Rob had more than one close call with death.

  It turned out, however, that Sheriff Case was quite stubborn and wouldn’t back down. This led to his development of body cultivation, where he learned to take the energy of Olimero—mana—into his core, where he turned it into something he could use, which he dubbed ki.

  With his determination and the assistance of his loyal deputy, Rob was able to break up a ring of kidnappers who were selling young girls off to parts unknown. He faced down a number of enemies and continued to grow. As he did, he found himself falling for both Lina and Josie.

  With those successes came the opportunity to expand the number of clerks and deputies under him, as well as some magical gear from Sativa. Rob’s family grew to include Rava, an elven alchemist. She was a woman with a reputation for keeping to herself, but Rob’s unique abilities piqued her interest. They developed feelings for one another, which led to the expansion of Rob’s family beyond his loyal foxkin deputy and bunnykin clerk.

  He also connected with his hawkkin deputy; an air-mage named Daria. She’d been looking to escape from the rule of her father in the Aerie to the north, but Rob ended up becoming more than just a way out for her as they saved one another’s lives. Embracing Olimero’s strange new ways, Rob had Daria esc
ort him in a tour of his wider district, facing monstrous perils side-by side. Ultimately, Rob ensures Daria’s freedom from her power-hungry father’s schemes, and discovers where many of the girls who’d been abducted from Yonderton over the years had been sold.

  Rob also ends up marrying Mursha, the daughter of his best friend, the orcish blacksmith, Mactosh. Their path to that point was complicated—mostly because Mursha was confused about what she wanted. Though she had felt an attraction to Rob from the first time they met, she was initially offered to him by her father as a bride. Wanting to please her father, but hesitant to accept a role that would require she stop chasing her dreams of becoming a blacksmith or a warrior, Mursha was honest enough to admit that such a marriage would be for duty, and not for love.

  For his part, Rob didn’t want an unwilling wife—especially one who couldn’t be honest with themselves about what it was they wanted most out of life. Mursha had always felt she was a disappointment to her father, because she didn’t have the same metal magic which he and her blacksmithing brothers did. Instead, she had something which Mactosh had dubbed ‘heavy magic’. With some pushing from Rob, Mursha discovered that what she possessed was actually gravity magic, one of the most powerful types of magic on Olimero.

  By the end of book four, Rob and his five wives had driven the gangs which used to plague Yonderton out and established a home for themselves. Rob was a father now, after Lina gave birth to the first human/bunnykin hybrid. But just as one threat faded away, a new one arose—waves of monsters descended upon his town.

  In book five, Rob took the fight to the monsters in the Untamed Lands. His cultivation also expanded, as he began forming a mind core to match his body core—gaining access to the hidden Soul stat. Upon reaching B-grade, his power put him head and shoulders above the lesser challenges he had been facing. Unfortunately, it also brought new enemies to the fore.

  Each of the gods had tried to recruit him as their champion, seeking to win him over. Sativa offered to make him her consort and help him transcend mortality, if he will pledge himself to her. Telmorra’s promises are more vague, but the goddess of mana desperately wants to learn the secrets of his cultivation path. Korkanis has offered him power, wealth, and a virtually indestructible body. Eventually, the god of shadows gets a hook into Rob by providing a path out of Mensor’s buried temple in exchange for Rob’s promise to take on Nimeera, the catkin rogue and priestess of the shadow god, as his clerk—with all that entailed.

  Rob initially struggled with some of his new powers—especially what it meant to destroy the souls of monsters—but, in the end, his life and the lives of his family came first. If he had to become a monster to ensure their survival, then so be it. Returning from the Untamed Lands, he found peace with his wives with the birth of his human/hawkkin hybrid daughter by Daria. Now a father twice over, and with Mursha pregnant, he has more reason than ever to stay alive.

  In book six, Rob and his wives planned to escort a caravan of goods—essential for ensuring the financial future of Yonderton—to Centrum where there is a tournament held every year to discover the greatest fighters. Josie’s father was a former tournament champion, and it has been her lifelong goal to follow in his footsteps.

  The one enemy Rob hadn’t been able to defeat, however, remained at large. Named simply Her, the demon was a servant of Old Scratch and had killed Rose, the skunkkin servant of Mensor—taking on her form in an effort to work her way into Rob’s inner circle. Her’s sole mission was to corrupt the human prodigy and get him to pledge himself to Old Scratch, whose true motivations remained hidden.

  The caravan turned into an economic success—not only for the Sheriff and his family, but also for Yonderton. Rava, Rob’s alchemist wife, reached deals that brought in droves of new people looking for a fresh start. The population of Yonderton swelled, mostly with workers to build the growing city and their families.

  But nothing can ever be easy and, prior to reaching Westerton, one of the caravan guards was lured away by a fairy. It turns out that fairies are the most magically gifted race of Olimero, but due to their prior attempt to conquer the world, they have been cursed by the gods.

  The last male fairy died in battle, and while the fairies can continue their race with the willing—or not so willing—help of what they deem the lesser races, all the children born are females. Down to one last nest of fairies, Delicia, queen of the fairies was desperate to find a way to restore her race.

  When she learned about Rob’s ability to produce hybrid children with the native races of Olimero, he seemed to be the answer to their problem and a dream come true. She made an offer to marry him, but also threatened that if he didn’t, she would destroy his family. Rob, though never one to respond well to threats, recognized that the queen was a true A-rank being and capable of defeating him. So, he stalled for time.

  He and Josie headed to the tournament on their own after making a stop in Westerton. There, they meet up with Rose the skunkkin, now possessed by Her. This led to a confrontation where Rob believed he had destroyed Her. Two fairies who were sent to follow him had to help him, in order to save Josie. One of the two fairies died and Princess Sema remained with Rob and Josie as they continued on to Centrum.

  The tournament in Centrum went well, right up till the end. Josie ended up pulling out a narrow victory. Throughout it all, though, Her was able to possess Sema. Her taunted Rob until he lets loose. The battle between them destroyed much of the stadium, resulting in numerous casualties.

  During the battle, Rob was able to realize some truths about himself. He came to grips with his universal concept: Indomitable. But he also learned that he is not a destroyer; he is a builder. Upon gaining the Soul Builder skill, he uses it to free Sema from Her—while at the same time destroying Her’s connection to Olimero, either permanently destroying Her or forcing Her back to hell.

  While this happened, another rogue fairy princess attacked Lina in Yonderton, seeking to capture Robbie to use as leverage to force Rob’s hand. Lina goes off and the momma bear in her cuts loose. She was blessed by Sativa to become a handmaiden of the goddess, just as Josie had been, and gained a core for cultivating mana.

  Rob returned to Yonderton, fleeing the chaos and destruction that resulted from his battle with Her, turning the governments of both Centrum and Westerton into Yonderton’s enemies. He brings home with him a cowkin, Betsy, who had fought in the tournament. There, she’d proved to be a loyal ally and back in Yonderton, became a deputy. Sema also returned with them, though she was in a coma because of the damage Her caused to the fairy’s soul.

  As book six ended, Rob took Nimeera, the catgirl and follower of the god of shadows as his newest wife with the blessing of his other wives. He soon found himself with four pregnant wives, as Rava was able to come up with an alchemical compound from a troll that enabled her to conceive. Josie, having won the tournament and achieved a lifelong goal, also wanted a child by Rob. Mursha was still pregnant and Nimeera, the newest wife, was soon with child.

  Rob satisfied all the requirements to become A-rank, but had not initiated the transition to that level of power at the end of book six, as he focused on spending time with his growing family. In book seven, The Old East, Rob became a true A-rank.

  Rob becoming an A-rank entity broke all the contracts he had made with the gods and cleared the table, so to speak. With a host of enemies lined up, he also had plenty to handle on the home front. Josie gave birth to his daughter, Andrea, while Nimeera also had a daughter that she named Kitt. Meanwhile, Mursha gave birth to his second son, Caleb. Though built sturdily like any orc, Caleb’s skin color matched his father’s, and just like his brother Robbie, he had many human traits. When Murtaugh, saw his new grandson, he grew excited and started talking about legends he had heard about a white orc.

 
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