Humans beware. As the robotic revolution continues to creep into our lives, it brings with it an impending sense of doom. What horrifying scenarios might unfold if our technology were to go awry? From self-aware robotic toys to intelligent machines violently malfunctioning, this anthology brings to life the half-formed questions and fears we all have about the increasing presence of robots in our lives. With contributions from a mix of bestselling, award-winning, and up-and-coming writers, and including a rare story by “the father of artificial intelligence,” Dr. John McCarthy, Robot Uprisings meticulously describes the exhilarating and terrifying near-future in which humans can only survive by being cleverer than the rebellious machines they have created.
Technology makes them superhuman. But mere mortals want them kept in their place. The New York Times bestselling author of Robopocalypse creates a stunning, near-future world where technology and humanity clash in surprising ways. The result? The perfect summer blockbuster.
As he did in Robopocalypse, Daniel Wilson masterfully envisions a frightening near-future world. In Amped, people are implanted with a device that makes them capable of superhuman feats. The powerful technology has profound consequences for society, and soon a set of laws is passed that restricts the abilities—and rights—of "amplified" humans. On the day that the Supreme Court passes the first of these laws, twenty-nine-year-old Owen Gray joins the ranks of a new persecuted underclass known as "amps." Owen is forced to go on the run, desperate to reach an outpost in Oklahoma where, it is rumored, a group of the most enhanced amps may be about to change the world—or destroy it.
Once again, Daniel H. Wilson's background as a scientist serves him well in this technologically savvy thriller that delivers first-rate entertainment, as Wilson takes the "what if" question in entirely unexpected directions. Fans of Robopocalypse are sure to be delighted, and legions of new fans will want to get "amped" this summer.
They are in your house. They are in your car. They are in the skies…Now they’re coming for you.
In the near future, at a moment no one will notice, all the dazzling technology that runs our world will unite and turn against us. Taking on the persona of a shy human boy, a childlike but massively powerful artificial intelligence known as Archos comes online and assumes control over the global network of machines that regulate everything from transportation to utilities, defense and communication. In the months leading up to this, sporadic glitches are noticed by a handful of unconnected humans – a single mother disconcerted by her daughter’s menacing “smart” toys, a lonely Japanese bachelor who is victimized by his domestic robot companion, an isolated U.S. soldier who witnesses a ‘pacification unit’ go haywire – but most are unaware of the growing rebellion until it is too late.
When the Robot War ignites -- at a moment known later as Zero Hour -- humankind will be both decimated and, possibly, for the first time in history, united. Robopocalypse is a brilliantly conceived action-filled epic, a terrifying story with heart-stopping implications for the real technology all around us…and an entertaining and engaging thriller unlike anything else written in years.
From the Hardcover edition.
From the New York Times bestselling author of Robopocalypse comes a fascinating and fantastic collection that explores complex emotional and intellectual landscapes at the intersection of artificial intelligence and human life. A VINTAGE BOOKS ORIGINAL.
In "All Kinds of Proof," a down-and-out drunk makes the unlikeliest of friends when he is hired to train a mail-carrying robot; in "Blood Memory," a mother confronts the dangerous reality that her daughter will never assimilate in this world after she was the first child born through a teleportation device; in "The Blue Afternoon That Lasted Forever," a physicist rushes home to be with his daughter after he hears reports of an atmospheric anomaly which he knows to be a sign of the end of the earth; in "Miss Gloria," a robot comes back to life in many different forms in a quest to save a young girl. Guardian Angels and Other Monsters displays the depth and breadth of Daniel H. Wilson's vision and examines how artificial intelligence both saves and destroys humanity.
The stunningly creative, epic sequel to Wilson's blockbuster thriller and New York Times bestseller *Robopocalypse*
"The machine is still out there. Still alive."
Humankind had triumphed over the machines. At the end of Robopocalypse, the modern world was largely devastated, humankind was pressed to the point of annihilation, and the earth was left in tatters . . . but the master artificial intelligence presence known as Archos had been killed.
In Robogenesis, we see that Archos has survived. Spread across the far reaches of the world, the machine code has fragmented into millions of pieces, hiding and regrouping. In a series of riveting narratives, Robogenesis explores the fates of characters new and old, robotic and human, as they fight to build a new world in the wake of a devastating war. Readers will bear witness as survivors find one another, form into groups, and react to a drastically different (and deadly) technological landscape. All the while, the remnants of Archos's shattered intelligence are seeping deeper into new breeds of machines, mounting a war that will not allow for humans to win again.
Daniel H. Wilson makes a triumphant return to the apocalyptic world he created, for an action-filled, raucous, very smart thrill ride about humanity and technology pushed to the tipping point.
Video games are a multi-billion dollar a year industry that has outpaced movies and books combined. The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.
PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.
These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.
At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.
Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.
Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
When young Code falls down a hole while following a mysterious robotic insect, he lands in a world that defies all imagination. Everything in Mekhos is made from metal and circuitry, including the citizens-who happen to be robots. To find his way home, Code must first cross Mekhos's bizarre and dangerous landscape to reach the Beam Stalk. There, an artifact known as the Robonomicon is being guarded by an evil ruler who has plans to destroy Mekhos. Can Code free the Robonomicon, save the robots of Mekhos from impending doom, and still get himself back to Earth in time to catch the school bus? With its dazzling array of robots and futuristic gadgetry, this rollicking story will hold special appeal for boys and budding sci-fi lovers everywhere.
Follow a race of human-like machines that have been hiding among us for untold centuries.
Present day: When a young anthropologist specializing in ancient technology uncovers a terrible secret concealed in the workings of a three-hundred-year-old mechanical doll, she is thrown into a hidden world that lurks just under the surface of our own. With her career and her life at stake, June Stefanov will ally with a remarkable traveler who exposes her to a reality she never imagined, as they embark on an around-the-world adventure and discover breathtaking secrets of the past...
Russia, 1725: In the depths of the Kremlin, the tsar's loyal mechanician brings to life two astonishingly humanlike mechanical beings. Peter and Elena are a brother and sister fallen out of time, possessed with uncanny power, and destined to serve great empires. Struggling to blend into pre-Victorian society, they are pulled into a legendary war that has raged for centuries.
The Clockwork Dynasty interweaves past and present, exploring a race of beings designed to live by ironclad principles, yet constantly searching for meaning. As June plunges deeper into their world, her choices will ultimately determine their survival or extermination.