Self Inflicted Abomination

      D.A. Rogers
Self Inflicted Abomination

(13+ Warning contains violence, horror, and mature humour) Life in the Dark Cities is harsh. Brutal serfdom is enforced with the lash and the threat of becoming dinner for a ravenous demon. For Kasus, knowledge is the power to free himself from this hellpit. However, the price could be a heavy one. Will it cost him his humanity?Magic was the province of the wealthy and well connected, or in the case of necromancy, the insane. He was not sufficiently rich or high born to train as an artiphicer or unifier. A house slave from a Dark City estate could not hope to gather the resources to become any of these, let alone access the ley-nexus locations needed to gather arcane energy. His would have to be a less orthodox route. His access to arcane knowledge, fuelled by his tremendous desire to escape would lead Kasus down a shadowed path few would dare consider.
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    Werik Meets the Sky

      D.A. Rogers
Werik Meets the Sky

Werik Meets the Sky, is a short story about the siege of Gurneyhill Castle by the tunnel dwelling burrowers or roama people. It is set in the world of Archea. The humans and their allies within the Trade Sea Alliance must defend themselves from the primitive but innumerable burrowers; interested only in seizing the meeting points of ley-lines - the powerful ley-nexus, source of arcane energies.Werik Meets the Sky, is a short story about the siege of Gurneyhill Castle by the tunnel dwelling burrowers or roama people. It is set in the world of Archea, a moonless volcanic planet inhabited by native reptiles and numerous stranded species from other worlds, carried there by arcane forces. These intelligent species must vie for control of their new home and this leads to constant battle, chaos and conflict. The humans and their allies within the Trade Sea Alliance must defend themselves from dozens of alien neighbours who seek to rob them of land and resources. Now a new threat has poured forth from the crust of Archea itself, the primitive but innumerable burrowers; interested only in seizing the meeting points of ley-lines. Each power-filled ley-nexus holds arcane power that is Archea’s ultimate resource. The old and forgotten castle at Gurneyhill guards a pair of great ley-nexus and is deep inside alliance territory, far from threat. Or so it was thought.
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