BRANDON MULL SERIES:

    Rise of the Evening Star

      Brandon Mull
Rise of the Evening Star

At the end of the school year, Kendra and her brother Seth find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists -- a potion master, a magical relics collector, and a mystical creature trapper -- to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power. Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble?
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    Dragonwatch

      Brandon Mull
Dragonwatch

In the hidden dragon sanctuary of Wyrmroost, Celebrant the Just, King of the Dragons, plots his revenge. He has long seen the sanctuaries as prisons, and he wants nothing more than to overthrow his captors and return the world to the Age of Dragons, when he and his kind ruled and reigned without borders. The time has come to break free and reclaim his power.

No one person is capable of stopping Celebrant and his dragon horde. It will take the ancient order of Dragonwatch to gather again if there is any chance of saving the world from destruction. In ancient times, Dragonwatch was a group of wizards, enchantresses, dragon slayers, and others who originally confined the majority of dragons into sanctuaries. But nearly all of the original Dragonwatch members are gone, and so the wizard Agad reaches out to Grandpa Sorenson for help.

As Kendra and Seth confront this new danger, they must draw upon all their skills, talents, and knowledge as only they have the ability to function together as a powerful dragon tamer. Together they must battle against forces with superior supernatural powers and breathtaking magical abilities.

How will the epic dragon showdown end? Will dragons overthrow humans and change the world as we know it?

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    Time Jumpers

      Brandon Mull
Time Jumpers

Trapped in a world where magic is powerful and dreams are real, Cole’s epic adventure comes to a close in book five of the New York Times bestselling “fanciful, action-packed adventure” series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series.

Cole and his friends are pushed to the limit in this finale to the bestselling Five Kingdoms series.

Will they finally be able to restore magic to the world of the Outskirts and find their way back home?

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    The Candy Shop War

      Brandon Mull
The Candy Shop War

What if there were a place where you could get magical candy? Moon rocks that made you feel weightless. Jawbreakers that made you unbreakable. Or candy that gave animals temporary human intelligence and communication skills. (Imagine what your pet would say!) Four young friends, Nate, Summer, Trevor, and Pigeon, are befriended by Belinda White, the owner of a new candy shop on Main Street. However, the gray- haired, grandmotherly Mrs. White is not an ordinary candy maker. Her confections have magical side effects. Purposefully, she invites the kids on a special mission to retrieve a hidden talisman under Mt. Diablo Elementary School. However, Mrs. White is not the only magician in town in search of the ancient artifact rumored to be a fountain of youth. She is aware that Mr. Stott, the not- so- ordinary ice cream truck driver, has a few tricks of his own.

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    Death Weavers

      Brandon Mull
Death Weavers

Trapped in a world where magic is powerful and dreams are real, Cole’s epic adventure continues in book four of the New York Times bestselling “fanciful, action-packed adventure” series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series.

Cole is about to face his biggest peril yet.

Since arriving in the Outskirts, Cole and his friends have fought monsters, challenged knights, and battled rampaging robots. But none of that has prepared them for Necronum.

In this haunting kingdom, it’s hard to tell the living from the dead, and secret pacts carry terrifying risks. Within Necronum lies the echolands, a waystation for the departed where the living seldom venture.

Still separated from his power, Cole must cross to the echolands and rely on his instincts to help rescue his friends. With enemies closing in, Cole risks losing everything to find the one thing that might save them.

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    Fablehaven

      Brandon Mull
Fablehaven

For centuries mystical creatures of all description were gathered into a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite. Kendra and her brother, Seth, have no idea that their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws keep relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken -- Seth is a bit too curious and reckless for his own good -- powerful forces of evil are unleashed, and Kendra and her brother face the greatest challenge of their lives. To save their family, Fablehaven, and perhaps even the world, Kendra and Seth must find the courage to do what they fear most.
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    Chasing the Prophecy

      Brandon Mull
Chasing the Prophecy

Jason and Rachel were not born in Lyrian. They did not grow up in Lyrian. But after all of the battles and losses, the triumphs and adventures, and most of all, the friendships forged in this fantastical world, Lyrian has become home to them in a way they never could have imagined.

And so, armed now with the prophecy of a dying oracle, they have gone on their separate quests—each surrounded by brave and powerful allies—knowing that the chance for success is slim. But Jason and Rachel are ready at last to become the heroes Lyrian needs, no matter the cost.

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    Keys to the Demon Prison

      Brandon Mull
Keys to the Demon Prison

Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx s designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison.
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    A World Without Heroes

      Brandon Mull
A World Without Heroes

Jason Walker has often wished his life could be a bit less predictable--until a routine day at the zoo ends with Jason suddenly transporting from the hippo tank to a place unlike anything he's ever seen. In the past, the people of Lyrian welcomed visitors from the Beyond, but attitudes have changed since the wizard emperor Maldor rose to power. The brave resistors who opposed the emperor have been bought off or broken, leaving a realm where fear and suspicion prevail.

In his search for a way home, Jason meets Rachel, who was also mysteriously drawn to Lyrian from our world. With the help of a few scattered rebels, Jason and Rachel become entangled in a quest to piece together the word of power that can destroy the emperor, and learn that their best hope to find a way home will be to save this world without heroes.

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    The Rogue Knight

      Brandon Mull
The Rogue Knight

Cole Randolph, searching for friends kidnapped on Halloween, is trapped in the kingdom of Elloweer, a world between wakefulness and dreaming. With new friends Mira, Twitch, and Jace, Cole joins the resistance to find Mira’s sister Honor.

A mysterious foe massacres towns, leaving no survivors. And a rebel "Rogue Knight” upsets the balance of power. Pursued by enemies, Cole and Mira use a new kind of magic for protection and to outwit the High King, ruthlessly seeking to regain what he has lost.

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    Secrets of the Dragon Sanctuary

      Brandon Mull
Secrets of the Dragon Sanctuary

Brace yourself for a shocking secret. Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans. Reading in Patton's Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts. In order to retrieve it, the Knights of the Dawn must enter a death trap a dragon sanctuary called Wyrmroost. The mission cannot proceed without stealing a sacred object zealously guarded by the centaurs. Anybody seen Seth? The race is on to acquire all five of the artifact keys to the great demon prison. Will the Knights of the Dawn conquer Wyrmroost? Who can stop the Sphinx? Can Vanessa be trusted to help? What artifact will be found next? Find out in Fablehaven: Secrets of the Dragon Sanctuary.
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    Grip of the Shadow Plague

      Brandon Mull
Grip of the Shadow Plague

Danger lurks everywhere at Fablehaven, where someone has released a plague that transforms beings of light into creatures of darkness. In dire need of help, the Sorensons question where to turn, now that long trusted allies have been revealed as potential foes. Kendra embarks on a special mission that only she can attempt because of her new abilities as fairykind, while Seth stays behind and discovers an incredible new talent of his own. The siblings are put to the test as the threat grows both abroad and home at the Fablehaven preserve, and Brandon Mull spins his richest and most thrilling fantasy tale yet in this third title of the popular fantasy series.
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    Seeds of Rebellion

      Brandon Mull
Seeds of Rebellion

The second epic installment of Brandon Mull’s #1 New York Times bestselling fantasy series!

After the cliffhanger ending of A World Without Heroes, Jason is back in the world he’s always known—yet for all his efforts to get home, he finds himself itching to return to Lyrian. Jason knows that the shocking truth he learned from Maldor is precious information that all of his friends in Lyrian, including Rachel, need if they have any hope of surviving and defeating the evil emperor.

Meanwhile, Rachel and the others have discovered new enemies—as well as new abilities that could turn the tide of the entire quest. And as soon as Jason succeeds in crossing over to Lyrian, he’s in more danger than ever. Once the group reunites, they strive to convince their most-needed ally to join the war and form a rebellion strong enough to triumph over Maldor. At the center of it all, Jason and Rachel realize what roles they’re meant to play—and the answers are as surprising as they are gripping. 

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    Crystal Keepers

      Brandon Mull
Crystal Keepers

Cole Randolph is trapped in a world where magic is powerful and dreams are real. He found his friend Dalton and has survived the first two kingdoms of the Outskirts. But none of that has prepared him for the magnetic highways and robotic bounty hunters of Zeropolis.

Ruled by Abram Trench, the one Grand Shaper who stayed loyal to the evil High King, the government of Zeropolis uses advanced technologies to keep tight control. Luckily, the resistance in Zeropolis is anchored by the Crystal Keepers—a group of young rebels with unique weapons.

On the run from the High King’s secret police, Cole and Dalton venture to find more of their lost friends—and help their new friend, Mira, locate her sister Constance. But as their enemies ruthlessly dismantle the resistance, time runs out for Cole to uncover the secrets behind the Zeropolitan government and unravel the mystery of who helped the High King steal his daughters’ powers. Can Cole fix The Outskirts magic, or will he be stranded forever?

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    Sky Raiders

      Brandon Mull
Sky Raiders

On Halloween below a haunted house, Cole Randolph wanted to have fun (and maybe get to know Jenna Hunt a little better). But he dives after friends whisked away to The Outskirts.

The five kingdoms lie in between - wakefulness and dreaming, reality and imagination, life and death. Some people are born there. Some find their way there from other worlds.

And once people are in the Outskirts, they find it very hard to leave.

With the magic of the Outskirts starting to unravel, Cole and an unusual girl named Mira must rescue his friends, set things right in the Outskirts, and hopefully find his way back home…before his existence is forgotten.

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